Projects+and+Activities



= -Projects- =


 * DONT FORGET TO SCROLL TO THE BOTTOM OF THE PAGE FOR A VIDEO REMINDER ON HOW TO USE THE PEDOMETER**



**Materials Needed:** 1 Pedometer, 1 jump rope, 1 score sheet, jump rope skill sheet (optional), 1 pencil per partner group, 1 set of numbered cones. **__Description of Idea__**
 * **Name of Activity:** **Jog & Jump Partner Activity (with Pedometers)** ||

Assign the students to a numbered cone as they enter the gym. The cones should be set up in numerical order on the perimeter of the boundaries of a large rectangle. The students need room to jog clockwise around the outside of the cones. Have the equipment at each cone or have the students get the equipment on the way to the cone. On signal, one partner will jog clockwise around the perimeter of the area while the other partner practices their jump rope skills (I have a skills sheet with the jump rope skills I want them to practice on it). The jumpers need to stay within the rectangle while their partners jog around the outside of the area. After three minutes, have the joggers stop and open the Digi-Walker, check their step number, and go back to their cone. The jogger records his/her steps while the other partner puts the Digi-Walker on and resets it to zero. On signal the new jogger jogs and the other partner jumps rope. After both partners complete the warm-up, have them add their scores together for their team score.


 * **Name of Activity:** **Steps to Fitness (with pedometers)** ||

**Purpose of Activity:** This is a simple way to use pedometers to encourage movement in game/play/exercise situations. It also allows students (and teacher) to evaluate the fitness potential of different activities. **Prerequisites:** Students have to have been taught in proper pedometer use. They need to know the rule - "If you shake it (the pedometer), I have to take it." **Materials Needed:** Pedometers for each student. Related game equipment. **__Description of Idea__**

This simple activity is just another way to use pedometers to motivate students to move, as well as promote the concept that movement is what's important for health, not the game score. As groups or teams participate in game situations, for example mini-soccer games (2 vs 2), they wear their pedometers. Allow the students to play for a set amount of time. When time is up, instead of counting goals scored, individuals write their number of steps on a personal chart. Students will then be able to add their steps over several days or compare a set amount of time in soccer to the same amount of time in a tag game. Students can make judgements about the quality of different activities in promoting fitness.

**Assessment Ideas:** For individual assessment purposes, approximately 600 steps = 1/4 mile, 1200 steps = 1/2 mile, 1800 steps = 3/4, or 2400 steps = one mile.

**Materials Needed:** 1 Pedometer, Recording Sheet (use form below)
 * **Name of Activity:** **After School Step Challenge** ||

**__Description of Idea__**

The goal of this project is to see how many steps you can acquire in a week. The goal is to accumulate a step number each day that is higher than the last. Use the form below to keep track of your steps each day. The three students with the most steps will receive an advanced talking pedometer that is theirs to keep!

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